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2013 Track Procedures
2013 JACKSON SPEEDWAY TRACK RULES Any updates to these rules will appear in the “what’s new” section of our web site www.jacksonspeedway.com, and will be discussed at the pit meeting.
The Jackson Speedway reserves the right to refuse ANY TEAM from racing at the Jackson Speedway for ANY REASON. This may include any activities by a team (and its team members), that is deemed detrimental to the success of the Jackson Speedway.
2013 STARTING TIMES: Back gate opens at 4:00pm (Grandstands open at 5:00pm) Back gate and Draw close at 5:30 Pit Meeting: 5:30 Pack Track (if needed) @ immediately following the pit meeting Hot Laps @ 6:00 (with the Micros 1st) with Racing to Follow
NATIONAL ANTHEM: We will play the National Anthem right after hot laps. We want the first Hornet heat staged. Before we play the national anthem, want all of the motors OFF!!
ORDER OF PROGRAM: Miniakota Sprints, IMCA Sport Compacts, IMCA Hobby Stocks, IMCA Sport Mods, 305 Sprints, IMCA Stock Cars and 360 Sprints
AGE REQUIREMENTS: You must be 14 years of age to race at the Jackson Speedway for the 2011 Season. Anyone under age of 18 entering the pits must have a minor release signed by a parent or legal guardian.
GENERAL PUSH TRUCKS & TRACK PACKING INFORMATION: Generally we want push trucks to the track and to be packing by 5:30. (Although, depending on Track Conditions we may start packing earlier or later than 6:00)
STAGING: Sprint Classes will be staged on the front straight away with the cars facing East.
Non Sprint Classes will also stage in Turn 1 and line up to the North.
If you hold up the program by not being to staging you will not be allowed in the race, and will not be allowed to tag another race. There is one exception and that is if one driver is running two consecutive classes.
For heat races we are going green right away, for features we will generally do a lap to salute the crowd and roll the top side of the track in. Of course we may need to roll in the high side and this will be communicated over the race Receivers.
Sprint Cars if we feel you are not lining up as quickly as we think you should, IE laying back and taking ¾ of a practice lap, penalties may be imposed. Once the last car has been pushed off, we are going green in two laps.
OUTSIDE PIT AREA: We will have this again in 2012. (Any enclosed trailers will need to either unload or park out here). If you are in the outside pit area, you blend into the field as they come out into turn one. Many times we will tell you on the raciever that we are going green that time.
GENERAL SPRINT CAR PUSHING PROCEDURES We will stage the push trucks in turn four along the crowd control fence, in two lines. When a sprint car backs out of their pit stall, the next push truck in line is to go and push that car up to the push off area, push them off, and return to the end of the line.
As we generally don’t have enough push trucks to push off all of the teams, so we also need the help of the sprints teams that have four wheelers, and would like to help move along the show. Last year this system seemed to work well, to have the 4 wheelers help push off cars.
NUMBER OF LAPS (Subject to Change based on Car Counts and Track Conditions) Heat Races: Hornets: 4 Laps Hobbies, B Mods, Stock Cars, 305 Sprints: 6 Laps 360 Sprints: 8 Laps
Features (Under 12 cars Laps May be cut): Hornets: 8 Laps Hobbies and B Mods: 12 Laps 305 Sprints and Stock Cars: 15 Laps 360 Sprints: 20 Laps
B Features may be run if we have more than 20 cars able to start the feature.
TIME LIMIT ON FEATURES: Hornets: Heat Race 5 Minutes, Feature is 10 Minutes. Hobbies, B Mods, Stock Cars & 305 Sprints: 20 Minute Feature only
Time is measured from the drop of the green flag, to the finish of the race (Red Flag time does not count)
When the time limit has expired, we will finish the race Green, White, Checkered. We will only go green white checkered one time, and if we are not able to finish, the official finish will revert to the last completed lap, except any cars that are involved in a red or yellow will be placed at the back.
WORK AREA IN THE FEATURE: We will start off this year with a work area for the entire feature, if we are getting our program done on time (and with your help with packing, being to staging on time, etc. we should not have any problems doing this)
You get one lap from the time you get to the work area.
If you are entering the work area under your own power, enter the work area on the front straight away entrance. If we are bringing you in on a wrecker, we may bring you in an alternate route to save time.
If you are the solo cause of a caution, and you have a flat tire, you will not be allowed into the work area. So if you have a flat tire, pull to the infield.
POINTS Sprint Car Divisions: Heat Race 5,4,3,2 A Feature: 50, 45, 41, 38, 36, 35, 34, 33, 32, and drops off by 1 point from here down. Also every driver gets 5 show-up points
All other Classes: Weekly ‘A’ Feature win is worth 40 points, with each subsequent position worth one point less. This makes the 24th spot in the feature worth 17 points. If we start more than 24 cars in the feature, all positions from 24th on back receive 17 points.
If a ‘B’ feature is run, the first non transferring driver receives 16 points, and each subsequent position (back six spots) receives one less point per position. From the sixth car not transferring and back, each driver gets 11 points.
Drivers not able to compete in a heat race, or that don’t qualify for ‘A’ or ‘B’ features, receive 5 show-up points.
Should a driver qualify for the ‘A’ or ‘B’ Feature, and not be able to compete, they will be scored in last position and receive point accordingly.
For season ending points, ties will be broken 1st by the number of feature wins, then by second place finishes, etc.
Points go with the driver.
Heat Races: 8 or Less Cars: One Heat If 9 to 17 cars: Two Heats If 18 to 27 cars: Three Heats If 28 or more cars: Four Heats
All races are Point Races.
LINE UPS:
360 and 305 Sprint Cars: For 2012 the weekly 360 Sprint Car Line-ups will be done based on The ASCS Point System Grid:
If a car chooses to start at the Rear after the line-up has been posted we will readjust the starting line-up for the purposes of calculating the finishing points. So the Points will be calculated based on how the field takes the green flag on the initial start. But once the field has taken the green one time the field is not re-adjusted.
All Other are IMCA Sanctioned Divisions follow IMCA Line-Up Procedures: Which are an invert of a Drivers Point Average (Season Long Average). The number of drivers qualifying for the invert (or redraw on opening night) is based on how many heat races are run: One heat race (5), Two heat races (5), Three heat races (4), Four heat races (3), Five heat races (2).
CARS DROPPING OUT: In the event that a car drops out of the lineup, and the lineup has been posted, the row that the car dropped out of shall move straight forward.
ORIGINAL STARTS: The race starts at the white line in Turn 4.
The pole position car sets the pace and starts the race.
This should be a steady pace, not abnormally slow or fast. If the pace vehicle was used (generally used in all features and sprint car heat races), the pace that the pace truck sets, should be the pace that the pole sitter keeps. The rest of the field should be nose to tail. We want the leaders to hit the white line together.
RESTARTS: For the Stock Cars, Sport Mods, Hobby Stocks and Hornets To start out the Season we will again use Double File Restarts. The leader will be alone in the front row. The second place car will chose whether they want to be on the inside or the outside of the 2nd Row, with the 3rd Place Car taking the other spot. The 4th Place Car will follow the 2nd Place Car, so if the 2nd Place car takes the Inside all of the cars that are in an Even Numbered Position will be on the Inside. If the Second Place Car takes the Outside, all the Even Numbered Cars will be on the Outside.
1 2-3 or 3-2 4-5 or 5-4 6-7 or 7-6 8-9 or 9-8 ......and so on down the line
We will get the cars in order, in a single line and you will be instructed on the Race Receiver when to go into the double wide restart.
The leader will start the race between the two white lines in turn 4. Once the leader starts, the race is on. NO CONE will be used in these classes.
If anyone jumps a restart they will be penalized 2 ROWS from their Original Spot.
For Our Sprint Cars: We will once again start the season without a restart cone.
The leader will accelerate at the white line in turn four. Everyone else should be nose to tail, not allowing any gaps in between cars. If we feel someone has jumped the restart, The race will be brought back and the penalty will be assessed. Generally the penalty for jumping a restart will be 2 positions and there is no warning, but in the case of a blatant jump, we may send the offender to rear or to the infield.
Any “on the gas” “off the gas” tactics will not be tolerated, and the guilty car will either penalized two positions, or may be sent to the rear or disqualified.
SCORING: The first lap is considered complete, if the top four cars cross the start finish line before a yellow or red flag comes out.
After one lap is completed, if the leader crosses the finish line before a yellow or red flag comes out, the lap counts. When the yellow or red flag comes out, scoring terminates, and the cars that were scored will be lined up as such, with the remainder of the field being lined up according to the previous lap scored. Cars involved in an accident will tag the field.
Also for all classes other than sprints, instead of trying to get cars lined up under yellow, we may go red to try and get cars lined up faster. Generally when we do this we will have the leader stop by the flag stand and send the field down to turn one in order.
RACE FINISHES: If the checkered flag is waved to the leader, the race is considered complete.
If the caution flag comes out after the winner takes the checkered flag, scoring at that point stops, and the rest of the field will be scored according to the white flag lap scoring.
If the yellow or red flag comes out on the white flag lap (or if the time limit has expired) and we have a red or yellow, we will go green white checkered, but only one time.
NOTE: When a red or yellow comes out on the last lap of a race, we will actually be completing an extra lap, by going green white checkered.
YELLOW FLAG RULES: The Two Sprint Car Classes will use the No Fault Caution Rule. If you stop on the Track you go to the Rear. This applies even if you spin to avoid a wreck. If you need a second push (after your car has started and you have entered the Track Surface) you will also go to the Back.
For the IMCA Classes, Generally we use the “no fault caution rule” which means if your involved or stop on the track you go to the back. Two exceptions are if one car spins out (or takes out another car), the car that got taken out will get their spot back if deemed necessary by the officials. Also if a car spins to avoid a wreck or stops to avoid a wreck that car may be given their spot back, if we can tell the second car (or cars) had no where to go or spins out avoiding the 1st car.
For all classes other than sprints, if you cause an unassisted yellow in a heat race (I.E. you spin out by yourself), and a caution results, you are disqualified and scored in the last position of the heat race. In the feature, if you are the cause of an unassisted yellow, you are not allowed the work area.
For the features in all classes (and the heat races in the sprint cars) two unassisted yellow flags in any race (unassisted) and you will be disqualified. If you are lapped twice your done and will be black flagged.
RED FLAG RULES: All cars must stop as soon as possible! If you fail to do so, you will be placed at the rear of the field. Do not pass an accident scene under red. WE HAVE CLOSED REDS!! There is no reason to drive around the track to where your pits are located, because we no longer have open reds. If the head flagman determines that the red flag incident will be prolonged, we may open up the red and allow working on the cars, but unless you hear differently, all reds are closed. When the red is opened up to work on cars, we will switch both the Yellow and Red lights on.
In the event that we do open up a red flag and allow pit crew members on the track to work on cars, this will not be done until we have all cars up to the front straight-away. The reason for this is, number one so that we can monitor any work being done on the cars, and number two we can tell that the entire track is clear of any pit workers when we go back to yellow.
In the event that we open up a red for working on cars, WE WILL NOT GO YELLOW UNTIL EVERYONE IS OFF THE TRACK. When we are getting close to going , we will have the pace vehicle make two laps, and when it goes by the field, they will lay on the horn. If your not ready to go and everyone away from you car, the second time the pace vehicle goes by, you will be placed at the rear of the field. We will try and let you know about how long till we are ready to. But if we are ready to go and you are not, you may be penalized by being put to the rear.
PAYOUT: The payout window is at the back of the infield concession stand.
TROPHY PRESENTATION: If time allows for Trophy Presentations we will do them two at a time. Hornets & Hobbies. B Mods & 305s. Stock Cars and 360 Sprints. This will allow time for the 305 Sprints and 360 Sprint Cars to Weigh before the come to Victory Lane.
TECH AREA \ WEIGHING: The Tech Area (including scales) is inside of the second entrance on the back-stretch, just to the west of the concession stand. In all classes the top four finishers in each race should go to the tech area.
If you finish in the top four, and do not go directly to the tech area, you may be disqualified. If you are not sure if you finished in the top four, go to the tech area until told you were not in the top four.
DRIVERS CHANGING CARS: Drivers may not change cars after they have taken a green flag in a heat race. Motor changes are permitted, but we do not guarantee wrecker availability.
Tires: Anyone caught leaving tires at the race track, will be fined $50 per tire, and be docked 10 track points per tire.
Disqualification's: Anyone disqualified for a rules violation, refusing a claim, or rough driving may lose points or money.
Generally the first rough driving penalty (Where you are sent to the Pits) will result in last place point and last place money. The second rough driving (where you are put in the pits) you get no points or money for the night.
Refusing a claim (Except in the IMCA Classes), you lose your points and Money for the night and are fined $150.
2012 Motor Sealing Options: We are offering Motor Sealing, where if your motor has been teched and sealed, you won’t be subject to tubing (and or Whistling) at the track. The fee is $50 if within 30 miles of Jackson, plus $1 per mile for each mile outside of 30 miles). Call Andy Odegaard to set up a time.
The motors will be sealed with sealing wire and a lead seal, run through adjacent head bolts. Size of the holes need to be 1/8 inch. Helpful Hint: Tork the bolts down and mark were to drill them first, this way you can get them to line up when we seal your motor. |